Have you played the Skrillex videogame yet? Well, it is here, and you can play it using nothing more than your browser, arrow keys, and space bar.
Jason Oda, who gained notoriety with the breakout retro-gaming hit emogame in ancient times (2001), built Skrillex Quest (direct link) for the dubstep superstar as a promotional item. He had already built games for artists including Fallout Boy, Chemical Brothers, and Breaking Benjamin, plus non-music brands like Meow Mix and Jiffy Lube, but he says this is his best one yet. He calls it “adver-gaming.”
“Several months ago I was commissioned to make a game for Skrillex,” Oda posted on Facebook. “It was a ton of work and a completely frustrating bullshit-fest along the way, but I am so happy to say that the game is finally, finally officially live! I’m super proud of it and really hope you check it out. I really think it’s the best game I’ve ever done… Remember blowing the dust out of your NES cartridges when they glitched? This game is all about that from the perspective of the people within the game.”
As with many 8-bit videogames, the goal is to rescue a princess by running around swiping at enemies with a weapon. Skrillex Quest is more forgiving than most, however; if you die, you respawn at the same spot, and if you just run around, something will happen that moves things along to the next phase. The enemy: a glitch and code goblins created by a speck of dust on the game “cartridge” itself.
Big square glitches (see above) attack our hero, which he fends off with a sword — but the glitches also infect the screen itself:
Skrillex’ music permeates the whole thing, of course, with scene changes tied to shifts in the music — if you stand still for too long, you’ll hear the same thing over and over again (also, you will risk losing the game, which runs on a time limit).
Are you bored? Do you have 10 minutes to spare? Do you A) Enjoy B) Pretend to enjoy, or C) Pretend to hate Skrillex? Give it a shot.
As a means of promoting an artist in a thematically-accurate way, we think it does pretty well. We have not seen the end of this sort of thing — not by any stretch.